Designing & Creating Worlds
- Work with multiple views (one for every camera if you like)
- Work in 4 view (Top, Front, Side, Camera) or camera view modes on a per window basis
- Define multiple cameras (with unique names)
- Create multiple objects (including complex heirarchial objects)
- Define multiple lights (each with unique types and attributes)
- Specify world's background color
- Use the pre-defined surfaces or create your own surface materials to enrich your objects
- See the effect of your lights previewed in the working environment
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Personalize your Design Environment
- Choose renderring quality
- Choose selection color
- Turn on/off visible representation of lights and/or cameras
- Enable / disable training wheels (drag & rotate axies to aid in object positioning / orientation)
- Turn on/off interaction grids (help to show current working plane)
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- 3D views allow for interactive manipulation of objects, lights and cameras
- Clone feature enables you to quickly copy out an existing item
- Align items on axis allows you to quickly line up items in 3D space (get their height, depths etc to match)
- Evenly Space feature allows you to arrange a set of items evenly across a 3D space (good for headings & navigation bars)
- Undo feature allows you to step back from undesirable changes
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- 3D Objects
- VRML (.wrl)
- Alias/Wavefront (.obj)
- Images (Texture Files etc)
- GIF
- JPEG
- TIFF
- RGB
- PBM, PGM, PPM
- Sound (Audio Files)
- WAVE
- AU
- AIFF
- SND
- Many others (based on formats supported by your Java version)
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Object Creation & Editing
- Primitive objects including:
- Box
- Cone
- Cylinder
- Sphere
- Pyramid
- Rectangle
- Disc
- Complex objects including:
- 3D Terrain, create a bumpy surface, anything from soft ripples up to jagged mountains
- 3D Text, create three dimensional extruded text in the font of your choice
- 3D Extrusion, use this powerful tool to take an image (eg. company logo) and turn it into an extruded 3D version
- Load a file, use this to load an existing object in either VRML (.wrl) or Alias/Wavefront (.obj) formats
- Interactively (in the 3D views) position, orient and resize your objects
- Specify surface attributes either by using a pre-defined surface or creating your own by setting surface attributes like:
- Color
- Shininess (ie. matte to glossy)
- Transparency
- Reflection
- Texture Image
- Texture Mapping (auto or tiled)
- Attach sounds to your objects
- Specify interactivity for your objects
- Make object sensitive to any or all of: touch, visibility, proximity or dragging
- Use pre-defined actions to generate a response to user input
- Pre-defined actions enable you to specify the attributes you wish to use (eg. in a "go to URL" action you will be shown a dialog to get you to specify the target URL you wish to choose)
- Some examples of pre-defined actions include:
- Go to URL
- Spin This Object while over
- Spin Linked Object while over
- Turn on/off (or set any other light atribute) of light when clicked
- Set items color / texture (any surface attributes) when clicked
- Many others covering the common types of actions needed
- Use the interactive environment to place your objects in the 3D space and view them from the perspective of your cameras using the multiple views
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- Renderred Images in JPEG format
- World Output in VRML format (International Web standard)
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Saving & Exporting for the Web
- Automatically groups all required files (sounds, textures etc) in saving directory (to make transfer to the web easier)
- Use of relative links for attached files (such as textures, sounds) makes web-transfer simple
- VRML Web Standard 3D format
- X3D (incoming 3D web standard) Compliant
- Compressed format makes for faster downloads
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- Choose from light types including:
- Positional Lights
- Spot Lights
- Directional Lights
- Specify light attributes such as on/off, color, strength, direction, spot size, spot focus (where appropriate)
- Interactively manipulate lights (position / orientation) in the view by simple drag and drop style manipulation
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Camera Creation & Editing
- Create multiple cameras
- Specify names and other attibutes such as "twist about line of sight" (not all camera need to be upright) as desired
- Interactively drag the camera and focal target to get that perfect view
- Use a view from this camera as you manipulate it to perfectly line up your view
- Each camera becomesa viewpoint in the final VRML world, allowing your users to jump straight to that location
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- Secure online purchase & download for immediate delivery
- Physical delivery (CD based content) available
- Each licence when purchased includes:
- VRMLmagic Application Software
- VRMLmagic Licence Key
- VRMLmagic Action Scripts
- Example Objects
- Example Sounds
- VRMLmagic User Manual (also available online)
- VRMLmagic Pre-defined Surface Set
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- Hardware:
- Any computer with 16-bit or better graphics that can run one of the supported operating systems can run VRMLmagic. For best performance we recommend a graphics card with 3D hardware acceleration
- Operating Systems Supported:
- Microsoft Windows 98 or above (including Windows 98, Me, NT, 2000 or XP)
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